Holy Talents
Over the coming weeks, things will be updated for The War Within. A lot of this won't start until prog is over, so hold tight for now.
This page contains details on Holy Priest talents and how they work.
This page is not a guide, see the Guides page for information on what Talents to choose and how to properly use them.
See something missing, think something is wrong? Contact me on discord at Niphyr
or on the Warcraft Priests Discord.
Row 1
Holy Word: Serenity
- Cooldown reduced by the baseline Serendipity passive, the Serendipity page where you can view all of the cooldown reduction sources and their amounts.
Row 2
Holy Word: Sanctify
- Nothing of note.
Guardian Spirit
Guardian Spirit aka GS, Angel, Wings
- "Massive Damage amounts will kill the target despite this effect" – The threshold for this is 200% of the target’s maximum HP in overkill. This means if the target is at full HP they can take up to 300% of their maximum HP in damage before dying.
- This effect works by providing the target with a special absorb once their HP hits 1. This special absorb doesn’t absorb damage before the health pool like regular absorbs, instead absorbing damage once the health pool of the target has been reduced to 1.
- Example: Target has 10% HP left and takes a hit for 30% of their maximum HP. The first 10% of the incoming hit reduces HP to 1, and the remaining 20% of the incoming hit is absorbed by Guardian Spirit which then heals the target for 40% of their maximum HP.
- This heal is capped at 200% of the casting priests maximum health. This doesn’t affect normal usage and was introduced to prevent it from being abused on NPCs with high health pools.
- GS can only heal for a maximum of 200% of the casting Priest's maximum hitpoints
- The increased healing effect increases all incoming healing on the target, not just healing from the casting priest.
- Taking damage that causes the life-saving effect to proc causes Guardian Spirit to be removed from the target immediately, including the increased healing received buff it provides.
- See Guardian Angel for the GS interactions with GA.
Holy Word: Chastise
- The disorient debuff is 200196 (200196).
- It is not broken by:
- It is broken by most other damage, including:
Row 3
Prayer of Healing
Prayer of Healing aka. PoH
-
Prayer of Healing prefers injured nearby targets, but not the most injured, making it a semi-smart heal.
-
You can click here to view the PoH interactions with Holy Word: Sanctify
Guardian Angel
Guardian Angel aka GA
- Cooldown of Guardian Spirit is set to 60 seconds if Guardian Spirit expires on a target without the life-saving portion coming into effect.
- Multiple Guardian Spirit's on a target will not stack the healing increase.
Restitution
- Archbishop Benedictus' Restitution - Debuff
Censure
- Talenting into Censure replaces the incapacitate effect that Holy Word: Chastise usually has with a stun.
- The stun shares stun DR with other stun effects.
Empyreal Blaze
- Resets the cooldown of Holy Fire when cast.
- When queued after Holy Fire, the previously cast Holy Fire will consume a charge.
Row 4
Prayer Circle
Prayer Circle aka PC
- Currently nothing of note.
- Prayer Circle - Buff
Cosmic Ripple
Cosmic Ripple aka CR, Ripple
- Behaves like a smart heal, preferring injured health allies within 39.5 yards when triggered.
- Can Critical Strike.
- Triggers Echo of Light.
- Scales with Versatility.
Afterlife
- Increases the duration of Spirit of Redemption from 15 seconds to 22.5 seconds.
- Increases the range only of healing spells during Spirit of Redemption.
Voice of Harmony
Voice of Harmony aka VoH
- Nothing of note.
Burning Vehemence
- Does not deal cleave damage if the target dies from the initial Holy Fire hit.
Row 5
Everlasting Light
- Behaves on a sliding scale from 0% to 100% mana, some examples below.
- 0% extra healing at 100% mana
- 7.5% extra healing at 50% mana
- 15% extra healing at 0% mana
Holy Mending
- Holy Mending (heal)
- Does not scale with Holy Priest Spec Aura (hidden)
Divine Hymn
Divine Hymn aka. Hymn, DH
- Hymn buff increases all healing received from all healers, not just the casting Priest.
- Hymn channel time is decreased with haste
- Hymn ticks 5 times, spaced evenly throughout the channel with the first tick happening immediately
- The Hymn buff that increases healing received stacks up every time it ticks
- Gaining a stack refreshes the duration back to 15-seconds
- This means the healing buff will last for 15-seconds after the last tick refreshes the buff
- Divine Hymn - Heal/Buff
Enlightenment
Enlightenment aka. Enl
- Enlightenment at 70 adds 1000 mp5 or 200 Mana per second
- This brings the total base regen to 11,000 mp5 or 2,200 Mana per second
Benediction
-
Benediction aka Bene
-
Renew placed by Benediction do not count as a cast, and therefore don’t generate cooldown reduction for Holy Word: Sanctify through Serendipity, or count as a cast on WCL.
Row 6
Prayerful Litany
Prayerful Litany aka. PL
- Nothing of note.
Renewed Faith
Renewed Faith aka. RF
- Only affects your own healing on targets affected by your own Renew.
Seraphic Crescendo
Seraphic Crescendo aka. SC
- Nothing of note.
Gales of Song
Gales of Song aka Gales.
- Nothing of note.
Symbol of Hope
Symbol of Hope aka. SoH, Symbol
- Restores a percentage of missing mana only, not total mana
- Only affects friendly healers within 40 yards at the time of the cast
- SoH ticks 1-second after the channel begins, every 1-second until it ends (5 ticks total)
- Receiving the SoH benefit grants the Symbol of Hope
- Cast time is increased by haste, condensing the time between ticks
- Each tick returns 2% of missing mana (dynamically updates throughout the channel)
- Each tick reduces the cooldown of a specific defensive ability by 8 seconds.
- This is done by increasing the cooldown recovery rate by 800%
Symbol of Hope reduces the cooldown of the following abilities:
Spec | Ability | Spec | Ability |
---|---|---|---|
Death Knight - All | Icebound Fortitude | Paladin - Protection | Ardent Defender |
Death Knight - Blood | Vampiric Blood | Paladin - Retribution | Divine Protection |
Demon Hunter - Havoc | Blur | Priest - All | Desperate Prayer |
Demon Hunter - Vengeance | Fiery Brand | Rogue - All | Crimson Vial |
Druid - All | Barkskin | Shaman - All | Astral Shift |
Hunter - All | Exhilaration | Warlock - All | Unending Resolve |
Evoker - All | Obsidian Scales | Warrior - Arms | Die by the Sword |
Mage - All | Mirror Image | Warrior - Fury | Enraged Regeneration |
Monk - All | Fortifying Brew | Warrior - Protection | Shield Wall |
Paladin - Holy | Divine Protection |
Divine Service
- Nothing of note.
Row 7
Crisis Management
- Nothing of note.
Empowered Renew
Empowered Renew aka. ER
- The bonus healing applies to:
- Hard casted Renew.
- This does not apply to Renew from:
- Renew applied from other sources such as Benediction to a target who already has Empowered Renew on them, will extend the duration of the Empowered Renew.
- If Renew is already on a target from other sources such as Benediction and you cast Empowered Renew on them, the Renew duration will be extended and become an Empowered Renew.
- Duration can pandemic up to 19.5 seconds.
Apotheosis
Apotheosis aka Apoth
- Casting Apoth triggers the GCD.
- Activating Apotheosis will set the duration of Apotheosis to 20 seconds if Apotheosis already exists on the player from Answered Prayers.
- Activating Apoth will immediately reset the cooldown on all 3 holy words:
- The Holy Word reset will trigger Cosmic Ripple if talented for each relevant Holy Word reset.
- Apoth increases all cooldown reduction gained by Serendipity by 200% (triple). See Serendipity for more details on amounts.
Prayers of the Virtuous
- Increases the maximum stack size of Prayer of Mending by 2 per point (maximum of 14).
Row 8
Resonant Words
- Triggers from all Holy Word casts.
- Resonant Words - buff
Miracle Worker
- Nothing of note.
Divinity
- Nothing of note.
Eternal Sanctity
- Nothing of note.
Holy Celerity
- Nothing of note.
Say Your Prayers
- Nothing of note.
Row 9
Dispersing Light
- Nothing of note.
Trail of Light
Trail of Light aka ToL, Trail
- Heal amount of Trail is a percentage of Flash Heal or Heal, including when it critical strikes.
- Does not scale with healing increases itself, and it can not critical strike.
- The additional heal provided by Trail of Light is its own healing spell Trail of Light.
- Does proc Echo of Light.
- Always heals the previous target, it will not heal your Flash Heal target:
- Flash Heal Player A, ToL heals the previous target
- Flash Heal Player B, ToL heals Player A
- Flash Heal Player B again, ToL heals Player A again
Light of the Naaru
Light of the Naaru aka LotN
- For a complete list, see Serendipity .
Light in the Darkness
Light in the Darkness aka. LitD
- Nothing of note.
Prismatic Echoes
- Additional healing is multiplicative, not additive.
Desperate Times
- Nothing of note.
Epiphany
- Triggers from all 3 Holy Words:
Row 10
Lightweaver
- Each Heal cast consumes a stack.
- The cast time reduction effect reduces the cast time by a multiplicative amount.
- Grants the Lightweaver buff for 20-seconds or until consumed.
Lightwell
- The heal over time buff is Lightwell (372847).
- Does not trigger Echo of Light.
- Attempts every second to put the HoT on a nearby target.
- Does not tick immediately. Ticks every 2 seconds, increased with Haste.
- No haste breakpoints, gains a micro-tick at the end with any remaining "healing" leftover, similar to Renew.
- Despawns if you move more than 100 yards away.
Divine Image
- The spell that summons the Divine Image is Divine Image Summon.
- Has a 100% chance to be triggered by all 3 holy words:
- You gain a buff Divine Image which has a stack count for the Naaru power level. The duration is how long the newest stack has until it expires.
- You can only have one Naaru out at once from Divine Image.
- Triggering Divine Image while you have an active Naaru out will cause your existing Naaru to move nearer to you if it is further than 15 yards away.
- Triggering Divine Image while you have an active Naaru out will cause you to gain an extra stack of Divine Image.
- The healing and damage amount done by the Naaru depends on the number of stacks of Divine Image you have at the time of the spell cast
- A stack only lasts for 9 seconds.
- Stacks are individual and do not refresh. If you gain a stack, then gain another stack 2 seconds later, you will have 7 seconds of 2 stacks, then 2 seconds at the end from the remaining stack.
- None of the healing or damage spells from Divine Image scale with the Holy Priest aura Holy Priest Spec Aura.
- None of the healing or damage spells have the 5% variance most other spells do.
- All damage and healing spells scale with Intellect (Their base coefficient is spellpower).
- All damage and healing spells scale with Versatility and can Critical Strike.
- None of the healing spells trigger Mastery Echo of Light.
There are 6 possible casts from Divine Image, each one happens when you cast the appropriate trigger spell.
Other notes about each of the Divine Image spells:
- Nothing of note.
- Prefers injured targets.
- Will heal pets.
- Only has a 15-yard radius (Looks like a copy/paste of the Legion smart heal version of PoH).
- Each tick of Divine Hymn will proc Dazzling Lights.
- Nothing of note.
- Only triggers if Holy Nova hits more than 1 target.
- Does not trigger from the secondary damage from rank 2 Holy Nova.
- Only triggers from Holy Nova damage (Holy Nova healing triggers nothing).
- Only triggers on the initial Prayer of Mending cast.
- Blessed Light heals off of the target the triggering Prayer of Mending cast was on, bouncing to a nearby target up to around 6 yards away.
- Scales with haste.
Lasting Words
- The buff it leaves is a real Renew, just with a different length depending on the Holy Word cast.
- It will extend the duration of an existing Empowered Renew if present.
- Holy Word: Serenity applies Renew first (before healing with Serenity), resulting in a buff to Serenity from Renewed Faith.
- Holy Word: Sanctify applies Renew second (after healing with Sanc), resulting in NO buff to Sanc from Renewed Faith.
Divine Word
- Divine Word: Sanctuary healing is a fixed amount regardless of the number of targets
- Divine Word: Sanctuary can crit and is affected by vers. With 0 haste it ticks 15 times. The tick rate scales with haste. Does not scale with mastery
- The Divine Word buff lasts 10-seconds.
- The cooldown for Divine Word begins immediately after pressing it.
Spell Components:
- Divine Word: Sanctuary - Sanctuary cast
- Divine Word: Sanctuary - Sanctuary heal
- Divine Favor: Serenity - Serenity buff
- Divine Favor: Chastise - Chastise buff
Answered Prayers
- Stacking buff is Answered Prayers
- Does not reset the cooldown of Holy Words when triggered.