Skip to main content
Version: 10.2.6

Holy Talents

This page contains details on Holy Priest talents and how they work.

Looking for a Talent guide?

This page is not a guide, see the Guides page for information on what Talents to choose and how to properly use them.

info

See something missing, think something is wrong? Contact me on discord at Niphyr#3419 or on the Warcraft Priests Discord.

Row 1

Holy Word: Serenity

Holy Word: Serenity

Row 2

Holy Word: Sanctify

Holy Word: Sanctify

Guardian Spirit

Guardian Spirit aka GS, Angel, Wings

  • "Massive Damage amounts will kill the target despite this effect" – The threshold for this is 200% of the target’s maximum HP in overkill. This means if the target is at full HP they can take up to 300% of their maximum HP in damage before dying.
  • This effect works by providing the target with a special absorb once their HP hits 1. This special absorb doesn’t absorb damage before the health pool like regular absorbs, instead absorbing damage once the health pool of the target has been reduced to 1.
    • Example: Target has 10% HP left and takes a hit for 30% of their maximum HP. The first 10% of the incoming hit reduces HP to 1, and the remaining 20% of the incoming hit is absorbed by Guardian Spirit which then heals the target for 40% of their maximum HP.
    • This heal is capped at 200% of the casting priests maximum health. This doesn’t affect normal usage and was introduced to prevent it from being abused on NPCs with high health pools.
  • GS can only heal for a maximum of 200% of the casting Priest's maximum hitpoints CoH Healing Targets
  • The increased healing effect increases all incoming healing on the target, not just healing from the casting priest.
  • Taking damage that causes the life-saving effect to proc causes Guardian Spirit to be removed from the target immediately, including the increased healing received buff it provides.
  • See Guardian Angel for the GS interactions with GA.

Holy Word: Chastise

Holy Word: Chastise

Row 3

Prayer of Healing

Prayer of Healing aka. PoH

  • Prayer of Healing hits only the target and their 4 closest allies. There is no smart healing that targets injured or most injured allies.
CoH Healing Targets CoH Healing Targets

Guardian Angel

Guardian Angel aka GA

  • Cooldown of Guardian Spirit is set to 60 seconds if Guardian Spirit expires on a target without the life-saving portion coming into effect.
  • Multiple Guardian Spirit's on a target will not stack the healing increase.

Guardians of the Light

Guardians of the Light

  • Nothing of note.

Censure

Censure

  • Talenting into Censure replaces the incapacitate effect that Holy Word: Chastise usually has with a stun.
  • The stun shares stun DR with other stun effects.

Empyreal Blaze

Empyreal Blaze

Row 4

Circle of Healing

Circle of Healing aka CoH

  • The cooldown of CoH is reduced by Haste.
  • CoH is a smart heal. It heals the target and 4 injured allies within 30 yards.
  • Credit to Chaoly for the following diagrams, they show that CoH will prefer injured allies anywhere within 30 yards of your target.
CoH Healing Targets CoH Healing Targets

Revitalizing Prayers

Revitalizing Prayers

  • Renew procs are independent per target healed.

Sanctified Prayers

Sanctified Prayers

Cosmic Ripple

Cosmic Ripple aka CR, Ripple

  • Behaves like a smart heal, preferring injured health allies within 39.5 yards when triggered.
  • Can Critical Strike.
  • Triggers Echo of Light.
  • Scales with Versatility.

Afterlife

Afterlife

Renewed Faith

Renewed Faith aka. RF

  • Only affects your own healing on targets affected by your own Renew.

Burning Vehemence

Burning Vehemence

  • Does not deal cleave damage if the target dies from the initial Holy Fire hit.

Row 5

Prayer Circle

Prayer Circle aka PC

  • Currently nothing of note.

Healing Chorus

Healing Chorus

Prayerful Litany

Prayerful Litany

Trail of Light

Trail of Light aka ToL, Trail

  • Heal amount of Trail is a percentage of Flash Heal or Heal, including when it critical strikes.
  • Does not scale with healing increases itself, and it can not critical strike.
  • The additional heal provided by Trail of Light is its own healing spell Trail of Light.
  • Does proc Echo of Light.
  • Always heals the previous target, it will not heal your Flash Heal target:
    • Flash Heal Player A, ToL heals the previous target
    • Flash Heal Player B, ToL heals Player A
    • Flash Heal Player B again, ToL heals Player A again

Divine Hymn

Divine Hymn aka. Hymn, DH

  • Hymn buff increases all healing received from all healers, not just the casting Priest.
  • Hymn channel time is decreased with haste
  • Hymn ticks 5 times, spaced evenly throughout the channel with the first tick happening immediately
  • The Hymn buff that increases healing received stacks up every time it ticks
    • Gaining a stack refreshes the duration back to 15-seconds
    • This means the healing buff will last for 15-seconds after the last tick refreshes the buff
  • Divine Hymn - Heal/Buff

Enlightenment

Enlightenment aka. Enl

  • Enlightenment at 70 adds 1000 mp5 or 200 Mana per second
    • This brings the total base regen to 11,000 mp5 or 2,200 Mana per second

Benediction

Holy Mending

Holy Mending

Row 6

Orison

Orison

  • Nothing of note.

Everlasting Light

Everlasting Light

  • Behaves on a sliding scale from 0% to 100% mana, some examples below.
    • 0% extra healing at 100% mana
    • 7.5% extra healing at 50% mana
    • 15% extra healing at 0% mana

Gales of Song

Gales of Song

  • Nothing of note.

Symbol of Hope

Symbol of Hope aka. SoH, Symbol

  • Restores a percentage of missing mana only, not total mana
    • Only affects friendly healers within 40 yards at the time of the cast
  • SoH ticks 1-second after the channel begins, every 1-second until it ends (5 ticks total)
    • Receiving the SoH benefit grants the Symbol of Hope
    • Cast time is increased by haste, condensing the time between ticks
    • Each tick returns 2% of missing mana (dynamically updates throughout the channel)
    • Each tick reduces the cooldown of a specific defensive ability by 8 seconds.
      • This is done by increasing the cooldown recovery rate by 800%

Jump to this spell in the compendium Symbol of Hope reduces the cooldown of the following abilities:

SpecAbilitySpecAbility
Death Knight - AllIcebound FortitudePaladin - ProtectionArdent Defender
Demon Hunter - HavocBlurPaladin - RetributionDivine Protection
Demon Hunter - VengeanceFiery BrandPriest - AllDesperate Prayer
Druid - AllBarkskinRogue - AllCrimson Vial
Hunter - AllExhilarationShaman - AllAstral Shift
Evoker - AllObsidian ScalesWarlock - AllUnending Resolve
Mage - AllMirror ImageWarrior - ArmsDie by the Sword
Monk - AllFortifying BrewWarrior - FuryEnraged Regeneration
Paladin - HolyDivine ProtectionWarrior - ProtectionShield Wall

Divine Service

Divine Service

  • Nothing of note.

Row 7

Crisis Management

Crisis Management

  • Nothing of note.

Prismatic Echoes

Prismatic Echoes

  • Additional healing is multiplicative, not additive.

Prayers of the Virtuous

Prayers of the Virtuous

Row 8

Pontifex

Pontifex

Apotheosis

Apotheosis aka Apoth

Holy Word: Salvation

Holy Word: Salvation

  • Gains benefits from buffs that increase Holy Word healing, such as Tier Set bonuses.

Empowered Renew

Empowered Renew

Rapid Recovery

Rapid Recovery

Say Your Prayers

Say Your Prayers

  • Nothing of note.

Row 9

Resonant Words

Resonant Words

  • Triggers from all Holy Word casts.

Desperate Times

Desperate Times

  • Nothing of note.

Light of the Naaru

Light of the Naaru aka LotN

Harmonious Apparatus

Harmonious Apparatus

  • Nothing of note.

Epiphany

Epiphany

Answered Prayers

Answered Prayers

  • Stacking buff is Answered Prayers
  • Does not reset the cooldown of Holy Words when triggered.

Row 10

Lightweaver

Lightweaver

  • Each Heal cast consumes a stack.
  • The cast time reduction effect reduces the cast time by a multiplicative amount.
  • Grants the Lightweaver buff for 20-seconds or until consumed.

Lightwell

Lightwell

  • The heal over time buff is Lightwell (372847).
  • Does not trigger Echo of Light.
  • Attempts every second to put the HoT on a nearby target.
  • Does not tick immediately. Ticks every 2 seconds, increased with Haste.
  • No haste breakpoints, gains a micro-tick at the end with any remaining "healing" leftover, similar to Renew.
  • Despawns if you move more than 100 yards away.

Divine Word

Divine Word

Divine Image

Divine Image

  • Has a 100% chance to be triggered by all 4 holy words:
  • You gain a buff Divine Image which has a stack count for the Naaru power level. The duration is how long the newest stack has until it expires.
  • You can only have one Naaru out at once from Divine Image.
    • Triggering Divine Image while you have an active Naaru out will cause your existing Naaru to move nearer to you if it is further than 15 yards away.
    • Triggering Divine Image while you have an active Naaru out will cause you to gain an extra stack of Divine Image.
      • The healing and damage amount done by the Naaru depends on the number of stacks of Divine Image you have at the time of the spell cast
      • A stack only lasts for 9 seconds.
      • Stacks are individual and do not refresh. If you gain a stack, then gain another stack 2 seconds later, you will have 7 seconds of 2 stacks, then 2 seconds at the end from the remaining stack.
  • None of the healing or damage spells from Divine Image scale with the Holy Priest aura Holy Priest Spec Aura.
  • None of the healing or damage spells have the 5% variance most other spells do.
  • All damage and healing spells scale with Intellect (Their base coefficient is spellpower).
  • All damage and healing spells scale with Versatility and can Critical Strike.
  • None of the healing spells trigger Mastery Echo of Light.

There are 6 possible casts from Divine Image, each one happens when you cast the appropriate trigger spell.

Divine Image SpellTrigger Spell(s)
Healing LightDesperate Prayer
Flash Heal
Heal
Holy Word: Serenity
Power Word: Life
Power Word: Shield
Dazzling LightsCircle of Healing
Divine Hymn
Divine Star (twice)
Halo
Holy Word: Salvation
Holy Word: Sanctify
Prayer of Healing
Searing LightHoly Fire
Holy Word: Chastise
Mindgames
Shadow Word: Pain
Shadow Word: Death
Smite
Light EruptionHoly Nova
Blessed LightPrayer of Mending
Tranquil LightRenew
NothingCosmic Ripple
Psychic Scream
Symbol of Hope

Other notes about each of the Divine Image spells:

Healing Light

  • Nothing of note.

Dazzling Lights

  • Prefers injured targets.
  • Will heal pets.
  • Only has a 15-yard radius (Looks like a copy/paste of the Legion smart heal version of PoH).
  • Each tick of Divine Hymn will proc Dazzling Lights.

Searing Light

  • Nothing of note.

Light Eruption

  • Only triggers if Holy Nova hits more than 1 target.
    • Does not trigger from the secondary damage from rank 2 Holy Nova.
  • Only trigger from Holy Nova damage (Holy Nova healing trigger nothing).

Blessed Light

Tranquil Light

  • Scales with haste.

Miracle Worker

Miracle Worker

  • Nothing of note.

Restitution

Restitution