Holy Priest Covenants
This page contains details on the Covenant Abilities, Soulbinds and Conduits.
This page is currently being updated with the notes from the last 12 months. Why is it taking so long? The priority is really on Holy Priest specific mechanics, and most of this page are general/shared with other classes & specs and is much more common or easily obtained knowledge.
Kyrian
Signature Ability: Summon Steward.
- Notes on this ability coming.
Priest Class Ability: Boon of the Ascended aka. Boon, Booon, Boooon, Booooon
- Cannot be cast while in Spirit of Redemption
Pelagos
Kleia
Forgelite Prime Mikanikos
Necrolord
Signature Ability: Fleshcraft.
- Notes on this ability coming.
Priest Class Ability: Unholy Nova aka. UN
- Cannot be cast while in Spirit of Redemption
Plague Deviser Marileth
Emeni
Bonesmith Heirmir
Night Fae
Soulshape
Signature Ability: Soulshape
- It's super fun to have movement as a priest. Love it, embrace it.
- Casting almost any spell while in soulshape will cancel it.
- For a while some spells such as Leap of Faith, Mass Dispel, Fae Guardians and most potions did not cancel it but most have slowly been hotfixed over time.
- Known abilities that can be cast during soulshape:
- Spiritual Mana Potion, Spiritual Healing Potion, Racial Abilities.
- When cast, immediately teleports you forward and grants the Soulshape buff, which lasts for 12-seconds.
- Soulshape last infinitely when in a rest area like towns or cities.
- During the Soulshape buff, the Soulshape ability becomes Flicker which is a 15-yard blink forwards on a 4-second cooldown.
- This blink can be changed from a blink forwards, to a blink in the same direction you are travelling. Toggling this effect on or off is done by talking to Lady Munn in the Heart of the Forest about Natural Impetus.
- The teleport effect can be used to avoid beams/traps like a regular mage blink.
- Moving in Soulshape and Flickering on cooldown is slightly slower than regular mounted speed.
- None of the various cosmetic soulshape skins have any effect on the soulshape ability itself.
Fae Guardians
Priest Class Ability: Fae Guardians aka. FG
/target [@mouseover] /cast Fae Guardians /targetlasttarget
- The initial Fae Guardians cast determines where the initial faeries go.
- Casting FG on an ally will put both Benevolent Faerie and Guardian Faerie on the ally, and Wrathful Faerie on a nearby enemy.
- Casting FG on an enemy will put both Benevolent Faerie and Guardian Faerie on yourself, and Wrathful Faerie on your target enemy.
- Each faerie can only be out once, casting the appropriate spell will move the faerie from its current target to the new one.
- The exception is when using the conduit Fae Fermata.
- Moving a faerie doesn't increase the overall faerie duration, and only moves it with its remaining duration.
- Can be cast while in Spirit of Redemption
- Guardian Faerie
- Follows Power Word: Shield .
- Simply reduces the damage the target takes.
- Benevolent Faerie
- Follows Flash Heal
- Reduces the cooldown of a specific ability on the target, depending on their class:
Spec | Ability |
---|---|
Death Knight - Blood | Vampiric Blood |
Death Knight - Frost | Empower Rune Weapon |
Death Knight - Unholy | Apocalypse |
Demon Hunter - Havoc | Metamorphosis |
Demon Hunter - Vengeance | Metamorphosis |
Druid - Balance | Celestial Alignment/Incarnation: Chosen of Elune |
Druid - Feral | Berserk/Incarnation: King of the Jungle |
Druid - Guardian | Berserk/Incarnation: Guardian of Ursoc |
Druid - Restoration | Tranquility |
Hunter - Beast Master | Aspect of the Wild |
Hunter - Marksmanship | Trueshot |
Hunter - Survival | Coordinated Assault |
Mage - Arcane | Arcane Power |
Mage - Fire | Combustion |
Mage - Frost | Icy Veins/Ice Form |
Monk - Brewmaster | Fortifying Brew |
Monk - Mistweaver | Revival |
Monk - Windwalker | Storm, Earth, and Fire/Serenity |
Paladin - Holy | Avenging Wrath/Avenging Crusader |
Paladin - Protection | Avenging Wrath |
Paladin - Retribution | Avenging Wrath/Crusade |
Priest - Discipline | Rapture/Spirit Shell |
Priest - Holy | Divine Hymn |
Priest - Shadow | Void Eruption |
Rogue - Assassination | Vendetta |
Rogue - Outlaw | Adrenaline Rush |
Rogue - Subtlety | Shadow Blades |
Shaman - Elemental | Fire Elemental/ Storm Elemental |
Shaman - Enhancement | Feral Spirit |
Shaman - Restoration | Healing Tide Totem |
Warlock - Affliction | Summon Darkglare |
Warlock - Demonology | Summon Demonic Tyrant |
Warlock - Destruction | Summon Infernal |
Warrior - Arms | Bladestorm/Ravager |
Warrior - Fury | Recklessness |
Warrior - Protection | Avatar |
- The cooldown reduction during Benevolent Faerie is increased by 100%. This means for every 1 second a target has Benevolent Faerie, their major cooldown gains an extra 1 second, so 2 seconds total; Having Benevolent Faerie for the full 20s grants an additional 20s of cooldown reduction, for 40 seconds total.
- Wrathful Faerie
- Follows Shadow Word: Pain
- Restores mana whenever anyone attacks the target, not just the casting priest
- The mana return has an internal cooldown of 0.75 seconds.
- Average mana return per cast without any mana pool increasing effects is around 6,667 mana.
- The mana return scales with mana pool increasing effects such as the chest enchant Eternal Bounds. Eternal Bounds grants around 400 extra mana per Wrathful Faerie cast.
Niya
Dreamweaver
Korayn
Venthyr
Signature Ability: Door of Shadows.
- Notes on this ability coming.
Priest Class Ability: Mindgames.
- Can be cast while in Spirit of Redemption
Nadjia the Mistblade
Theotar the Mad Duke
General Draven
Conduits
Potency Conduits
Holy Oration
Holy Oration aka HO
- Is actually pretty useless in terms of the CDR it provides.
- The CDR it provides is additive and does not get multiplied by other buffs like Light of the Naaru or Apotheosis