Welcome to the Holy Priest Mechanics Compendium. This document aims to try and build up a list of the mechanical behaviour and interactions with the spells, abilities and auras in our toolkit.
Contents
- 1 Shadowlands Changes
- 2 Core Holy Priest
- 2.1 Glossary
- 2.2 Tags
- 2.3 Core Mechanics
- 2.4 Baseline Spells
- 2.5 Talents
- 2.5.1 Enlightenment
- 2.5.2 Trail of Light
- 2.5.3 Enduring Renewal
- 2.5.4 Angel’s Mercy
- 2.5.5 Perseverance
- 2.5.6 Angelic Feather
- 2.5.7 Cosmic Ripple
- 2.5.8 Guardian Angel
- 2.5.9 Afterlife
- 2.5.10 Psychic Voice
- 2.5.11 Censure
- 2.5.12 Shining Force
- 2.5.13 Surge of Light
- 2.5.14 Binding Heal
- 2.5.15 Prayer Circle
- 2.5.16 Benediction
- 2.5.17 Divine Star
- 2.5.18 Halo
- 2.5.19 Light of the Naaru
- 2.5.20 Apotheosis
- 2.5.21 Holy Word: Salvation
- 3 Covenants
- 4 Soulbinds
- 5 Conduits
- 6 Legendaries
- 7 Consumables
Shadowlands Changes
Disclaimer: This list is not comprehensive and is subject to change. Most notable changes, however, should be included here.
Spell Changes
- Added Circle of Healing as a baseline ability
- Added Prayer of Mending rank 2 making PoM instant-cast
- Added Power Infusion
- Added Power Word: Shield
- Added numerous damage spells
- Mind Blast (since removed)
- Mind Sear (since removed)
- Shadow Word: Pain
- Shadow Word: Death
- Modified Holy Nova
- Returned the 1-second GCD to 1.5 seconds
- Holy Nova now triggers a second time for 50% effect if it hits 3 or more targets
- Modified Holy Fire to now have a cast time
- Modified Prayer of Fortitude to increases health by 5% from 10%
- Modified Smite to now have a mana cost for some reason
- Modified Renew to remove the instant portion (and mastery interaction) and instead integrate it to tick immediately
Talent Changes
- Enduring Renewal replaced with Renewed Faith
- Perseverance replaced with Body and Soul
- Circle of Healing (now baseline) replaced with Prayer Circle
- Afterlife now provides increased range during SoR
Shadowlands Systems
- 4 Covenents were added as the main system
- Each has a Signature ability all classes have
- Each has a Class ability specific for priest
- Craftable Legendaries were added
Core Holy Priest
Glossary
- CDR – Cooldown-reduction – Typically referring to effects that reduce the remaining cooldown of an ability
- GCD – Global Cooldown – the short cooldown that is triggered for most abilities whenever you use most ability
- HoT – Typically refers to a Heal-over-Time effect
- Proc – Gaming term for a special procedure or event being triggered
- WCL – Warcraft Logs
- [RT] – Requires further testing or confirmation
- [BfA] – This mechanic only existed or was relevant in the Battle for Azeroth expansion
Core Mechanics
Mana
- Holy Priest Mana pool at 60 is 50,000. This can be increased by racial abilities
- Base Mana refers to the 50,000 number regardless of racial abilities
- Base Mana regeneration for Holy Priest at 120 in combat is 2,000 mp5 or 400 Mana per second
- Base Mana regeneration with Enlightenment (jump) is an additional 200 mp5 or 40 Mana per second
- This brings the total to 2,200 mp5 or 440 Mana per second
Critical Strike
Critical Strike (aka Crit)
- Holy Priest base Critical Strike at 60 is 5%. This can be increased by racial abilities
- It requires 35 Critical Strike rating at 120 to increase Critical Strike by 1%
- Critical Strike has a chance equal to your Critical Strike percentage of a spell healing for double it’s normal amount
- Echo of Light is unable to Crit
Haste
Haste
- Holy priest base haste at 60 is 0%. This can be increased by racial abilities
- It requires 33 Haste rating at 60 to increase Haste by 1%
- Haste modifies the speed at which we cast spells
- Haste also modifies the cooldown of some spells including:
- Prayer of Mending
- Circle of Healing
- Haste increases the healing done by most HoT spells such as Renew (jump) by increasing the number of ticks
- HoTs do not have haste breakpoints, any “extra” haste outside of added ticks is added at the end of the HoT as a micro-tick
Mastery: Echo of Light
Echo of Light (aka Echo, EoL)
- Holy priest base mastery at 60 is 10%. This can be increased by racial abilities
- It requires 28 Mastery rating at 60 to increase Mastery by 1%
- Echo is unable to Crit
- Ticks every 3 seconds regardless of being refreshed and is not affected by Haste
- Not affected by healing increase effects such as Versatility, Intellect or buffs & debuffs. Its amount is based entirely on the healing done by the spell that
procced it. - Can be procced by nearly all direct heals caused by the priest, including Traits, Trinkets and Enchants
- Can not be procced by HoTs, this includes Renew (jump)
- [BfA] Renew had an instant portion that did proc Echo, however, the HoT portion does not
- How Echo of Light works with only one spell triggering the effect on a target during its duration:
- Holy Priest healing spell heals the target for 100,000 (example value)
- Holy Priest has 40% mastery, so a 6-second buff is added to the target that will heal for 40,000
- The first heal is after 3 seconds, and it will heal for 50% of the total amount (20,000)
- The second heal is after another 3 seconds, and it will heal for the remaining amount (20,000)
- Echo buff expires from the target
- How Echo of Light works with multiple spells triggering the effect on a target during its duration:
- Holy Priest healing spell heals the target for 100,000 (example value)
- Holy Priest has 40% mastery, so a 6-second buff is added to the target that will heal for 40,000
- The first heal is after 3 seconds, and it will heal for half of the total amount (20,000)
- Holy Priest healing spell heals the target for 200,000 (example value)
- Holy Priest still has 40% mastery so the Echo of Light buff on the target is increased by 80,000
- The total Echo “pool” is now 100,000 (20,000 remaining from the first application + 80,000 from the second)
- The duration is extended with enough time for Echo to tick 3 times
- Each successive tick of Echo from now on will tick for 33% of the remaining amount of Echo on that target last time it was refreshed.
- Each successive proc of Echo on that target will simply keep increasing the healing pool amount and increasing the duration of the buff to accommodate 3 more ticks.
- The Glyph of Angels which applies the Glyph of Angels effect attaches to your Echo of Light passive, meaning although the Glyph states you need Level 25 to use it, you actually require 78 as that’s when you first obtain Echo of Light
Leech
- Holy priest base leech at 60 is 0%
- It requires 21 Leech rating at 60 to increase Leech by 1%
- Leech heals you for Leech% when you do damage or heal someone, with the following caveats;
- Self-healing does not cause
leech - Overhealing does cause
leech - Echo of Light (jump) does cause
leech - Absorbs do not cause leech
- Leech cannot crit, it heals a flat amount based on what triggered it
- Leech is not affected by Versatility (jump) or other healing increases such as Guardian Spirit (jump)
- Self-healing does not cause
- Leech healing that fully overheal do not generate combat events
Baseline Spells
Circle of Healing
Circle of Healing (aka. CoH) [Baseline in SL]
- The cooldown of CoH is reduced by Haste
- A smart heal, healing the target and the 4 most injured allies within 30 yards of them
- Thanks to Chaoly for the following diagrams:


Flash Heal
Flash Heal (aka. FH)
- Nothing of note to mention about FH
- Jump to Trail of Light to see the FH interactions with ToL
- Jump to Holy Words to see the FH interactions with Holy Words and Holy Word: Serenity
Focused Will
Focused Will (aka. FW)
- Nothing of note to mention about FW
Guardian Spirit
Guardian Spirit (aka GS, Angel)
- “Massive Damage amounts will kill the target despite this effect” – The threshold for this is 200% of the target’s maximum HP in overkill. This means if the target is at full HP they can take up to 300% of their maximum HP in damage before dying
- This effect works by providing the target with a special absorb once their HP hits 1. This special absorb doesn’t absorb damage before the health pool like regular absorbs, instead absorbing damage once the health pool of the target has been reduced to 1.
- Example: Target has 10% HP left and takes a hit for 30% of their maximum HP. The first 10% of the incoming hit reduces HP to 1, and the remaining 20% of the incoming hit is absorbed by Guardian Spirit which then heals the target for 40% of their maximum HP.
- This heal is capped at 200% of the casting priests maximum health. This doesn’t affect normal usage and was introduced to prevent it from being abused on NPCs with high health pools.

- The increased healing effect increases all incoming healing on the target, not just healing from the target priest
- Taking damage that causes the life-saving effect to proc causes Guardian Spirit to be removed from the target immediately, including the increased healing received buff it provides
Heal
- Heal does not need a lower cast time. It’s fine. In fact, it’s handy for when people say “HEAL ME!!!” you can reply with “Are you sure? It’s got a really long cast time!”
- Nothing of note to mention about Heal
- Jump to Trail of Light to see the Heal interactions with ToL
- Jump to Holy Words to see the Heal interactions with Holy Words and Holy Word: Serenity
Holy Fire
Holy Fire (aka. HF)
- [BfA] Holy Fire’s cooldown has a chance to be reset when casting Smite (jump) or Holy Nova (jump) thanks to the passive Holy Fire commonly referred to as “Holy Fire Rank 2”
- [BfA] The Holy Fire debuff can stack twice on an enemy thanks to the passive Holy Fire
- No longer instant
Holy Nova
Holy Nova (aka. Nova)
- [RT] Holy Nova has no damage or healing cap, scaling linearly with the number of targets in range of the cast
- Holy Nova now triggers a second time for 50% effect if it hits 3 or more targets
- [BfA] Holy Nova has a 20% chance to reset the cooldown on Holy Fire through the passive Holy Fire when it hits at least one enemy target. This chance is not increased by the number of Holy Nova targets hit.
Holy Words
Holy Words (aka Serendipity, HW CDR)
- Cooldown reduction is granted only to Holy Word: Sanctify, Holy Word: Serenity and Holy Word: Chastise. Not Holy Word: Salvation
- Cooldown reduction for Holy Word: Sanctify:
- Prayer of Healing (jump) – 6 seconds
- Binding Heal (jump) – 3 seconds
- Renew (jump) – 2 seconds
- Cooldown reduction for Holy Word: Serenity:
- Flash Heal (jump) – 6 seconds
- Heal (jump) – 6 seconds
- Binding Heal (jump) – 3 seconds
- Cooldown reduction for Holy Word: Chastise:
- The Light of the Naaru talent increases all cooldown reduction gained by Holy Words by 33%
- Cooldown reduction for Holy Word: Sanctify:
- Prayer of Healing (jump) – 8 seconds
- Binding Heal (jump) – 4 seconds
- Renew (jump) – 2.67 seconds
- Cooldown reduction for Holy Word: Serenity:
- Flash Heal (jump) – 8 seconds
- Heal (jump) – 8 seconds
- Binding Heal (jump) – 4 seconds
- Cooldown reduction for Holy Word: Chastise:
- Cooldown reduction for Holy Word: Sanctify:
- The legendary Harmonious Apparatus grants the Holy Words passive to additional spells.
- Cooldown reduction for Holy Word: Sanctify:
- Circle of Healing – 4 seconds
- Cooldown reduction for Holy Word: Serenity:
- Prayer of Mending – 4 seconds
- Cooldown reduction for Holy Word: Chastise:
- Holy Fire – 4 seconds
- Cooldown reduction for Holy Word: Sanctify:
Mind Vision
Mind Vision (aka. MV)
- Can be cast while already channelling Mind Vision on a new target, effectively letting you chain it infinitely. This lets you explore continents or raid/dungeon zones so long as you can target (or /target) new enemies to Mind Vision.
Prayer of Healing
Prayer of Healing (aka. PoH)
- Prayer of Healing hits only the target and their 4 closest allies. There is no smart healing that targets injured or most injured allies.
Thanks for Chaoly for the following diagrams

- Jump to Holy Words to see the PoH interactions with Holy Words and Holy Word: Sanctify
Prayer of Mending
Prayer of Mending (aka. PoM)
- Is instant-cast
- Cooldown is reduced by Haste
- Stacks to a maximum of 10 stacks
- When bouncing to or cast on a target with PoM already, it increases the stacks up to 10 and refreshes the duration to 30 seconds
- Does not collide with other Holy Priest’s PoM
- Heals immediately after the target takes damage
- Prefers bouncing to injured targets without PoM already
- Can leave renew when talented into Benediction (jump)
- Is left on targets hit by Salvation (jump)
Purify
Purify (aka. Dispel)
- Casting purify on a target that doesn’t dispel any magic debuffs does not cause Purify to go on cooldown, but still costs mana
- Confusingly despite being called Purify, it is most commonly referred to as Dispel and sometimes even Dispel Magic (not to be confused with the Holy Priest spell Dispel Magic of the same name), or the paladin magic dispel Cleanse
Renew
Renew (aka “Don’t cast Renew”)
- The amount of Renew ticks are modified by haste. Haste doesn’t increase the duration of Renew, just increase the number of ticks inside its regular duration
- Renew scales linearly with haste with no breakpoints, resulting in a micro-tick of Renew to account for additional haste outside of added Renew ticks
- Due to an effect commonly referred to as Pandemic, if renew is refreshed with less than 3 seconds remaining, that time is added on to the regular 15 seconds
- [RT] Refreshing renew with more than 3 seconds remaining will only increase the remaining duration of Renew to 18 seconds (15 base + 3 extra)
Resurrection
Resurrection (aka. Res)
- Resurrection casts are cancelled if you enter combat during the cast
Mass Resurrection (aka. Mass, Mass Res)
- Cannot be cast if anyone in your raid group is in combat, even if you are not in combat yourself
Smite
- Smite has a passive increasing its damage (Smite), commonly referred to as “Smite Rank 2”
- Jump to Holy Words to see the Smite interactions with Holy Words and Holy Word: Chastise
- [BfA] Smite costs 0 mana
- [BfA] Smite has a 20% chance to reset the cooldown on Holy Fire through the passive Holy Fire
Symbol of Hope
Symbol of Hope (aka. SoH, Symbol)
- Restores a percentage of missing mana only, not total mana
- Only affects friendly healers within 40 yards at the time of the cast
Talents
View our current talent tree on WoWhead.
Enlightenment
Enlightenment (aka. Enl)
- Enlightenment at 60 adds 200 mp5 or 40 Mana (jump) per second
- This brings the total base regen to 2,200 mp5 or 440 Mana per second
Trail of Light
Trail of Light (aka. ToL)
- Heal amount of Trail is 35% of Flash Heal or Heal including when it critical strikes
- The additional heal provided by Trail of Light is its own healing spell Trail of Light
- Does proc Echo of Light (jump)
- Always heals the previous target, it will not heal your Flash Heal target
- Flash Heal Player A, ToL heals the previous target
- Flash Heal Player B, ToL heals Player A
- Flash Heal Player B again, ToL heals Player A again
Enduring Renewal
Enduring Renewal (aka. ER)
- Removed in Shadowlands. RIP ER.
- [BfA] The following spells trigger ER causing it to refresh Renew (jump) on the target:
- Heal
- Flash Heal
- Holy Word: Serenity
- Binding Heal (jump) (only the target of the heal)
Angel’s Mercy
Angel’s Mercy (aka. AM … ?)
- Specific CDR provided for different damage amounts is unknown at this time
- It is confirmed through testing and logs that more damage taken does, however, result in more cooldown-reduction
Perseverance
Perseverance (aka. Pers)
- Removed in Shadowlands. We’ll miss you?
- Lasts for the duration of the Renew (jump) on yourself
- Only triggers from Renew (jump) cast by yourself including:
Angelic Feather
Angelic Feather (aka. Feather)
- Prefers the casting priest if cast underneath them, meaning if a group is stacked together then feather should still speed-boost the casting priest as a priority and not pick a target at random.
- Can’t be used with macro conditions like @target, @focus, @mouseover and @targettarget
- Can be used with both the @cursor and @player macro conditions
- @player is most commonly used as it immediately applies the speed boost to the casting priest
#showtooltip
/cast [@player] Angelic Feather
/stopspelltarget
- @cursor can be used to directly cast it under the mouse cursor
#showtooltip Angelic Feather
/cast [@cursor] Angelic Feather
/stopspelltarget
Cosmic Ripple
Cosmic Ripple (aka. CR)
- Behaves like a smart heal, preferring injured health allies within 39.5 yards when triggered
Guardian Angel
Guardian Angel (aka. GA)
- Cooldown of Guardian Spirit (jump) is set to 60 seconds if Guardian Spirit expires on a target without the life-saving portion coming into effect
Afterlife
Afterlife (aka. RIP Legendary Cloak)
- Increases the duration of Spirit of Redemption from 15 seconds to 22.5 seconds
Psychic Voice
Psychic Voice (aka. PV)
- Nothing of note.
Censure
Censure (aka. Stun)
- Talenting into Censure replaces the incapacitate effect that Holy Word: Chastise usually has
- The stun shares stun DR
Shining Force
Shining Force (aka. SF)
- The knockback and snare effects are separate, so you can knock back snare-immune enemies, and slow knockback immune enemies
- The radius of Shining Force around the friendly target is 10 yards
Surge of Light
Surge of Light (aka. SoL)
- SoL proc does not make Flash Heal cast faster, it just moves the healing portion of a Flash Heal to the start of the GCD rather than the end (The cast speed of Flash Heal is the length of the GCD)
- Flash Heals that consume SoL can also proc it
Binding Heal
Binding Heal (aka. BH)
- Has 3 components
- Heal on the target you cast it on
- Heal on yourself
- Smart heal on a nearby injured ally to your target
- Only the direct heal component will refresh renew on a target with Enduring Renewal (jump) talented
- BH is affected by Holy Words (jump)
- 3 seconds cooldown-reduction to Holy Word: Serenity
- 3 seconds cooldown-reduction to Holy Word: Sanctify
- An additional 33% (1 second) cooldown-reduction is applied to each holy word by Light of the Naaru if talented
Prayer Circle
- Currently nothing of note
Benediction
Benediction (aka. Bene)
- Renew (jump) placed by Benediction do not count as a cast, and therefore don’t generate cooldown reduction for Holy Word: Sanctify through Holy Words (jump) or count as a cast on WCL.
- Benediction Renews include the initial heal component of Renew
- Benediction Renews initial heal component does proc Echo of Light (jump)
Divine Star
Divine Star (aka. DivStar or DStar)
- Has a mind of its own in regards to when it will hit a pebble on the ground and return to you early
- Each direction the star is thrown, the healing is AoE capped, capping the total healing done and splitting it amongst targets healed
- At the time you cast Divstar, each ally within 40 yards performs a clump check
- This clump check looks to see how many of those allies are within 18 yards of them
- The total number of allies within 18 yards of them then determines how much that target is healed by Divine Star if hit by it
- The amount healed is the amount shown on the tooltip, if there are 6 or fewer allies within 18 yards of them
- The amount healed is the tooltip_amount * 6 / number_of_targets if there are more than 6 allies within 18 yards of them
- This aims to try and prevent Divine Star from doing more total healing per cast when hitting 6 people or more, instead it’s just spread out amongst targets hit.
- There is potential for the amount to be slightly more or less depending on people moving between the clump check and divine star actually hitting them, however, it’s situational enough it’s virtually impossible to play around
- A blue post on the topic back in 2014 can be found here
Halo
- Can be cast immediately before Divine Hymn and any targets hit by Divine Hymn before the expanding Halo reaches them and heals them, will be healed by Halo by 10% more.
- For the Halo cast, the healing is AoE capped, capping the total healing done and splitting it amongst targets healed
- At the time you cast Halo, each ally within 40 yards performs a clump check
- This clump check looks to see how many of those allies are within 30 yards of them
- The total number of allies within 30 yards of them then determines how much that target is healed by Halo if hit by it
- The amount healed is the amount shown on the tooltip, if there are 6 or fewer allies within 30 yards of them
- The amount healed is the tooltip_amount * 6 / number_of_targets if there are more than 6 allies within 30 yards of them
- This aims to try and prevent Halo from doing more total healing per cast when hitting 6 people or more, instead it’s just spread out amongst targets hit.
- There is potential for the amount to be slightly more or less depending on people moving between the clump check and Halo actually hitting them, however, it’s situational enough it’s virtually impossible to play around
- A blue post on the topic back in 2014 can be found here
Light of the Naaru
Light of the Naaru (aka. LotN)
- LotN increases all cooldown reduction gained by Holy Words by 33%
- Cooldown reduction for Holy Word: Sanctify:
- Prayer of Healing – 8 seconds
- Binding Heal (jump) – 4 seconds
- Renew (jump) – 2.67 seconds
- Cooldown reduction for Holy Word: Serenity:
- Flash Heal – 8 seconds
- Heal – 8 seconds
- Binding Heal (jump) – 4 seconds
- Cooldown reduction for Holy Word: Chastise:
- Smite – 5.33 seconds
- Cooldown reduction for Holy Word: Sanctify:
Apotheosis
Apotheosis (aka Apo, Apoth)
- On the GCD as of BfA
Holy Word: Salvation
Holy Word: Salvation (aka Salv)
Covenants
Covenants are factions you can align yourself with.
- Kyrian
- Necrolord
- Night Fae
- Venthyr
Aligning yourself grants you the Covenant’s Signature Ability, and your Covenants Class Ability. It also grants you the ability to unlock and choose from one of three Soulbinds which each grant a small talent tree of options. The soulbind talent tree contains sockets which can be filled with Conduits. Conduits are items that are obtained like any other item, and come in 3 different types:
- Potency – Power increases (4 healer, 4 covenant)
- Endurance – Defence increases (3 global)
- Finesse – Utility and movement (4 class specific)
At this stage (18/9) the following is known about flexibility of these systems:
- Covenants – Locked in with a 2-week questline available to change
- Soulbinds – Able to change as desired by visiting Covenant city
- Conduits – Earnt permanently at a specific rank and able to be placed into soulbind tree’s conduit slots.
Conduits can be cleared from a soulbind once a week. Conduits come with different ranks that increase the duration slightly more as ranks increase, or increase the healing/damage it does slightly more as ranks increase.
Soulbinds
Kyrian
Signature ability is Summon Steward – Phial of Serenity
Class ability is Ascended Blast
- Cannot cast Boon of the Ascended in SoR
Forgelite Prime Mikanikos
- T1 – Bron’s Call to Action – After using many abilities you summon Bron who attacks and heals with you
- T2 – Forgelite Filter – Autocast Phial when low on HP
- T2 – Charged Additive – Phial knocks back nearby enemies
- T3 – Regenerating Materials – Casting or receiving healing can repair your gear
- T3 – Resilient Plumage – Reduced fall damage and DR after falling
- T4 – Soulsteel Clamps – Reduced stun/incap duration while standing still
- T4 – Hammer of Genesis – Damaging a new enemy grants haste stacks
- T4 – Sparkling Driftglobe Core – Stun nearby enemies when low on HP
Kleia
- T1 – Valiant Strikes – gain stacks up to 40, stacks will be consumed to heal an ally below 50% health
- T2 – Mentorship – While high health, increase nearby allies max health
- T2 – Ascendant Phial – Short immunity to Curse, Disease, Poison, Bleed
- T3 – Cleansing Rites – Shield after being OoC for a short period
- T3 – Ever Forward – Increased mount speed while high health
- T4 – Bearer’s Pursuit – Hits decrease target movement speed
- T4 – Pointed Courage – Extra crit gained with nearby allies
- T4 – Resonant Accolades – Receiving or doing healing leaves a short HoT
Pelagos
- T1 – Combat Meditation – Boon increases your Mastery for 10s, can be increased
- T2 – Focusing Mantra – Kills reduce CD on Phial
- T2 – Road of Trials – Kills grant movement speed increase
- T2 – Phial of Patience – Phial heals for more but is a short HoT
- T3 – Bond of Friendship – Kills reduce CD on stewards services
- T3 – Cleansed Vestments – Chance to obtain cloth and enchanting materials on kills
- T4 – Let Go of the Past – Different consecutive casts grant stacking vers
Necrolord
Signature ability is Fleshcraft
Class ability is Unholy Nova.
- Cannot cast Unholy Nova in SoR
Plague Deviser Marileth
- T1 – Volatile Solvent – Using Fleshcraft around corpses will give you a buff
- T2 – Ooz’s Frictionless Coating – Procs shield when under 50% health
- T2 – Travel with Bloop – Movement speed buff after standing still
- T2 – Plaguey’s Preemptive Strike – Damage debuff on enemies
- T3 – Kevin’s Keyring – Allows lockpicking
- T3 – Plagueborn Cleansing Slime – Kills can repair your gear
- T4 – Ultimate Form – Immune to CC
Emeni
- T1 – Lead By Example – Using Unholy Nova increases your Int, gaining more for each ally affected by the spell.
- T2 – Emeni’s Magnificent Skin – Fleshcraft increases max health
- T2 – Emeni’s Ambulatory Flesh – Fleshcraft can be cast while moving
- T2 – Cartilaginous Legs – Fall damage becomes a shield
- T2 – Hearth Kidneystone – Additional hearthstone
- T3 – Gristled Toes – Movement speed buff
- T3 – Gnashing Chompers – Kills grant haste
- T3 – Sulfuric Emission – Fear enemies when low on health
Bonesmith Heirmir
- T1 – Forgeborne Reveries – Can fight for 10 seconds after your death
- T2 – Resourceful Fleshcrafting – Kills reduce Fleshcraft CD
- T2 – Serrated Spaulders – Inflict shadow damage to enemies when you are hit
- T3 – Runeforged Spurs – Mounted movement speed increase
- T3 – Bonesmith Satchel – Chance to obtain ore and gems on kills
- T4 – Heirmir’s Arsenal: Gorestompers – Damage/Healing grants movement speed
- T4 – Heirmir’s Arsenal: Marrowed Gemstone – 10 critical strikes give 20% critical strike
- T4 – Heirmir’s Arsenal: Ravenous Pendant – Kills restore health
Night Fae
Signature ability is Soulshape
Class ability Fae Guardians
- Can cast Fae Guardians in SoR
- Casting it with an enemy target puts wrathful faerie on that target
- Casting it with a friendly target puts benevolent and guardian faerie on that target
Dreamweaver
- T1 – Podtender – Reincarnation lite
- T2 – Soothing Voice – Enemy movement speed reduced after you CC
- T2 – Social Butterfly – Versatility buff when allies are near
- T2 – Empowered Chrysalis – Overhealing remains as a shield
- T3 – Faerie Dust – Automatic slow fall
- T3 – Somnambulist – After a minute in a rested area, gain movement speed
- T4 – Field of Blossoms – Boost allies haste after Fae Guardians ends
Korayn
- T1 – Wild Hunt Tactics – Healing to targets below 35% health is increased
- T2 – Horn of the Wild Hunt – Soulshape increases allies movement speed
- T2 – Hunts Wild Charge – OoC Soulshape teleport becomes charge
- T3 – Vorkai Sharpening Techniques – Weapon takes no durability
- T3 – Get in Formation – Mounted movement speed is increased
- T4 – Face Your Foes – Attacking enemies decreases damage dealt to you
- T4 – First Strike – Damaging an enemy first increases critical strike
- T4 – Hold The Line – Standing still reduces physical damage taken
Niya
- T1 – Grove Invigoration – When you use Fae Blessings gain 10% mastery
- T2 – Run Without Tiring – Regenerate % of HP while in Soulshape
- T2 – Stay on the Move – Kills reduce Soulshape’s CD
- T3 – Nature’s Splendor – Chance to obtain leather, meat, fish on kills
- T3 – Swift Patrol – Kills grant movement speed
- T4 – Niya’s Tools: Burrs – Damage has a chance to reduce movement speed
- T4 – Niya’s Tools: Poison – Interrupts apply poison
- T4 – Niya’s Tools: Herbs – Helpful spells increase targets haste
Venthyr
Signature ability is Door of Shadows
Class ability is Mindgames
- Can cast Mindgames in SoR
Nadjia the Mistblade
- T1 – Thrill Seeker – Kills grant stacks to grant a haste buff
- T2 – Agent of Chaos – Door of Shadows disorients nearby enemies
- T2 – Fancy Footwork – Door of Shadows increases movement speed
- T3 – Friends in Low Places – Loot more Infused Rubies
- T4 – Familiar Predicaments – CC duration reduced
- T4 – Exacting Preparation – Food/Flask/Weapon enchant effect increased
- T4 – Dauntless Duelist – Damage debuff to first enemy you attack
General Draven
- T1 – Service in Stone – DR when below 40% health. Upon death do damage and healing split between targets around you
- T2 – Move As One – Gain speed buff when an ally does
- T2 – Enduring Gloom – Door of Shadows grants a shield
- T3 – Unbreakable Body – Equipment durability increase
- T3 – Expedition Leader – Increase mount speed and OoC regen when leaving rest area
- T4 – Hold Your Ground – Standing still grants stamina and healing buff
- T4 – Superior Tactics – Dispel increases critical strike
- T4 – Built for War – Int buff when above 80% health
Theotar the Mad Duke
- T1 – Soothing Shade – Spells can call Tubbins/Gubbins, stand with them to gain mastery
- T2 – Watch the Shoes! – Door of Shadows frees roots/snares
- T2 – Leisurely Gait – Door of Shadows has 2 charges, increased CD
- T3 – Life of the Party – Guests gain additional happiness in the Ember Court
- T3 – Exquisite Ingredients – Chance to loot herbs on kills
- T4 – Token of Appreciation – Grants a shield to allies who heal you
- T4 – Refined Palate – Combat potions last longer
- T4 – Wasteland Propriety – Activating Mindgames grants Versatility to you and allies
Conduits
Potency Conduits
- Focused Mending – PoM first target heals for more
- Holy Oration – Increase HW CDR
- Lasting Spirit – GS duration increased, healing increase %
- Resonant Words – Casting HW increases healing of next Heal or FH
Covenant Priest Potency Conduits
- Courageous Ascension – (Kyrian) Blast/Eruption deal more damage
- Festering Transfusion – (Necrolord) Unholy Transfusions duration is increased and deals more damage/healing
- Fae Fermenta – (Night Fae) Guardians leave behind a copy of their benefit
- Shattered Perceptions – (Venthyr) Increase Mindgames duration and damage/healing.
Endurance Conduits
- Charitable Soul – PW:S cast on an ally also shields you
- Light’s Inspiration – DP heals you for more
- Translucent Image – Fade DR for first 2 seconds
Finesse Conduits
- Clear Mind – All of our dispels cost less
- Mental Recovery – Psychic Scream slows when expires
- Move with Grace – Leap of Faith’s CD reduced
- Power Unto Others – Casting PI on an ally reduces its CD
Legendaries
Generic
- Echo of Eonar – Healing buff on yourself, buff is duplicated to others
- Judgement of the Arbiter – Deals shadow damage, can link to another person wearing this item to create an arc.
- Norgannon’s Sagacity – Stacking buff up to 10, allows you to cast while moving for .5s per stack.
- Sephuz’s Proclamation – Reduces CC effectiveness. CCing or dispelling will increase all secondary stats.
- Stable Phantasma Lure – Increases Phantasma earned
- Third Eye of the Jailer – Killing a creature in the Maw increases damage.
- Vitality Sacrifice – First time you damage an elite, absorb and reflect their damage back to them.
Priest Specific
- Measured Contemplation – Not casting FH for 15s increases the healing your next one does by 50%, 4 stacks.
- Cauterizing Shadows – When SW:P expires, it heals 3 allies.
- Vault of Heavens – Reverse Leap of Faith, 2 charges.
- Twins of the Sun Priestess – Casts PI on yourself when you cast on an ally.
Holy Specific
- Divine Image – (Invoke the Naaru) Naaru image will cast similar spells to yours for 15s.
- Flash Concentration – Casting FH will cause Heal to cast faster and do more healing for a short period.
- Harmonious Apparatus – More spells cause Holy Words CDR
- CoH reduces the CD of HW: Sanctify – 4 seconds
- PoM reduces the CD of HW: Serenity – 4 seconds
- Holy Fire reduces the CD of HW: Chastise – 4 seconds
- X’anshi, Return of Archbishop Benedictus – Revives you after your SoR expires with up to 100% health.
Consumables
Enchants
Eternal Grace
Eternal Grace
Proc is (324200)
Heal is (324202)
- RPPM Proc rate is 3 + haste
- Healing Component
- 8 yard range
- Scales with versatility
- Can crit
- Does not trigger mastery
Relevant Enchant List
- Cloak
- Fortified Avoidance – 20 stam, 30 avoidance
- Fortified Leech – 20 stam, 30 leech
- Soul Vitality – 30 stam
- Boots
- Speed of Soul – 10% reduced falling damage
- Bracers
- Illuminated Soul – 10 int
- Eternal Intellect – 15 int
- Chest
- Eternal Bounds – 20 int, 6% increased mana pool
- Sacred Stats – 20 int
- Eternal Stats – 30 int
- Ring
- Tenet of Critical Strike – 16 crit
- Tenet of Haste – 16 haste
- Tenet of Mastery – 16 mastery
- Tenet of Versatility – 16 vers
- Weapon
- Eternal Grace – Occasional 8yd burst heal
- Celestial Guidance – Occasional 5% int proc
Weapon Oils
Weapon oils are applied in addition to weapon enchants.
Embalmer’s Oil
Embalmer’s Oil
Heal is (321442)
- Lasts for 1-hour
- Behaves like a flask as a buff to the player, persisting through death until it expires or the buff is clicked off
- Healing Component
- Will not trigger at full health
- Scales with versatility
- Does not trigger Mastery
- Can crit
- Shield Component
- Does not stack, new procs overwrite the old one
- Scales with versatility
- Can not crit
Potions
Potions in Shadowlands do not require dropping combat after the 60-second cooldown expires, to reset the cooldown. There is instead a
Potion of Sacrificial Anima
Potion of Sacrificial Anima
Buff is (322302)
- Lasts for 4 casts or 25 seconds, whichever is first.
- Damage taken is based on your current maximum health
- e.g. Having Desperate Prayer buff up increases damage taken
- Damage taken is Physical and is reduced by Armor
- Damage taken is increased and reduced by versatility (lol)
- Damage taken is triggered after the heal is cast
Potion of Divine Awakening
Potion of Divine Awakening
Buff is (307496)
- Heal does not proc after every heal and is on an RPPM system (12+haste rppm)
- Healing does not increase periodic effects (Renew)
- Heals after the healing event
- Heal is increased by versatility
Other Potions
Potion of Spiritual Clarity
Buff is (307161)
- The channel can be cancelled at any time if needed like any other channel or cast
Spiritual Rejuvenation Potion
Effect is (307194)
- Shares cooldown with all other performance-enhancing potions
Spiritual Healing Potion
Effect is (307192)
- Has its own cooldown, does not share with other potions
Spiritual Mana Potion
Potion of Spectral Intellect
Spectral Flask of Power