Why Healing Parses Don’t Matter
Here’s the TL;DR section for those of you who feel it could be an HPS loss to read into each point in detail.
Excelling as a healer is about performing the role that your raid team requires to succeed in the encounter, to the best of your ability.
This doesn’t always mean doing the most HPS possible, there are other key factors to the performance of yourself, your healing team and your raid that contribute to your group’s success.
- Keeping priority targets alive even if it’s inefficient or results in low HPS.
- Using raid cooldowns to help survive deadly mechanics even if it’s inefficient or results in low HPS.
- Performing encounter-specific mechanics even if it’s inefficient or results in low HPS.
- Soaking and spreading for abilities that require a lot of movement or out-ranging your raid.
- Encounter specific mini-games that force you to play differently e.g. Orb running on G’huun, Portal group on Portal Keeper (Antorus) or Dragons (EN)
- Dispelling and dealing damage, both of which can cost you mana for no additional healing.
Healing parses during progression don’t matter because pure HPS isn’t the only measure of effectiveness, skill and performance.
Factors Leading to High Parses
There are 8 key contributing factors that lead to high healing parses, most of which are out of the individual healer’s control.
- Number of healers
- Low-HPS co-healers
- Favourable role in the healing team
- Favourable cooldown timings
- Excellent raid DPS
- Additional mana from external sources
- The ability to ignore specific mechanics
- The skill of the healer
While many of these factors can line up and result in a great healing parse, during progression they aren’t something you should try and stack in your favour to the detriment of your raid. If you’re lucky enough to have things fall your way while doing everything you can to help your raid succeed, then more power to you!
Healing is a zero-sum game, meaning most simply that you can only heal the damage that’s taken regardless of your potential to heal more.
- Having fewer healers in the raid, gives you more healing.
- Having co-healers who heal less, gives you more healing.
- Having a more favourable role that places you in situations where you can heal at maximum efficiency, gives you more healing.
- Having more favourable or more frequently allocated cooldown timings, gives you more healing.
- Having the fortune of ignoring specific mechanics which let you stay in range of more people and stand still longer, gives you more healing.
Because mana is one of the primary limitations preventing us from using our highest HPS abilities, mana also has a significant impact on potential healing done.
- Having excellent raid DPS makes fights shorter, letting you use more mana on higher healing but less efficient abilities.
- Having external mana from Wisdom or Innervate grants you more effective mana, letting you use more mana on higher healing but less efficient abilities.
Finally, the healer’s ability to play their class well and adapt to the encounters as required is essential for maximising their HPS outside of all the above-mentioned factors.
Number of Healers
The fewer healers you have, the more healing you can each potentially do. Underhealing a fight is very common in high parses and it happens most often during farm.
The flipside to this is a problem more-so in Normal and Heroic mode than Mythic, but something that plagues many healers that are wondering why they are parsing so low.
Having more healers than your raid needs, and subsequently, less DPS can make encounters much more difficult.
The raid ends up taking longer to complete the encounter which means having to deal with more mechanics than they would on a faster kill. Often this is done as an apparent “safety net” because there may be people dying, where usually those deaths are due to avoidable damage. Too many healers usually leads to healers finishing with really high overheal, not needing to use all of their mana, falling asleep at their keyboard mid-raid or going for healer-damage rankings.
This is one of the harder metrics to judge, and one of the most common causes of people parsing high. The co-healers may not necessarily be bad players, but due to many of the above-mentioned factors, they are ending up with low HPS. This means there is more healing to be done by other healers who aren’t hindered by the same factors that are reducing their co-healers HPS.
If the healer parsing well is an offender of some of the other factors, this can negatively impact their contribution to the healing team and cause reduced HPS as co-healers have to cover for them. Examples of this are refusing to perform roles that result in lower HPS, not dispelling priority targets, demanding favourable cooldown timings and not moving as required for mechanics.
Lower HPS healers can be better contributors to the raids success, despite having lower throughput.
Many encounters have specific mechanics that are vital to your success. This includes healers having something required of them that doesn’t directly translate to more HPS, some of the more obvious examples from BfA and Legion raids:
- Crossing early (Mother – Uldir)
- Dispelling adds (Zul – Uldir)
- Orb Running (G’huun – Uldir)
- Pods (High Command – Antorus)
- Portal group (Portal Keeper – Antorus)
- Healing the “above” phase (Desolate Host – Tomb of Sargeras)
- Dragon tank healer (Cenarius – Emerald Nightmare)
- Portal group (Dragons of Nightmare – Emerald Nightmare)
A healer that doesn’t have to take up these roles will typically have more time to generate higher HPS, but the success of these other roles can be more crucial towards the success of the encounter.
Favourable Cooldown Timings
Being able to time raid cooldowns favourably through the encounter may net a healer as an individual the highest HPS but may not be what the raid requires to survive. An example of favourable cooldown timings might be Vectis. The fourth Immunosuppression set doesn’t have a contagion so a raid cooldown there will do less healing than a raid cooldown used with other sets.
There also often isn’t the ability to be hitting raid cooldowns “on cooldown” which can mean healers find themselves sitting on cooldowns for longer than they’d like. This is just part of properly managing a healing team’s cooldowns and will always happen in nearly all circumstances during progression.
Excellent Raid DPS
The faster the fights go the more mana you have to spend per second, meaning you can translate more of it into healing. It also means your major raid-cooldowns can get more “uptime” which can significantly increase your healing done.
Particularly later on in farm having excellent raid DPS can allow your raid to “cheese” difficult mechanics in some encounters, often either skipping them entirely or just using raid-cooldowns to heal through them. Something you would not have the damage or healing throughput to perform during progression. Shorter phases and adds dying faster will typically result in less movement, making the encounter easier to stand still and tunnel healing.
Mana is the resource which defines how often we can use our highest HPS spells, and when we have to worry about being efficient. Being given BoW and/or Innervate give you the opportunity to cast higher HPS spells more frequently, which when used right can result in a significant healing increase.
Ignoring mechanics is one of the most obvious hallmarks of someone more interested in their own personal performance than the success of their raid. Because most healers output reduced HPS while moving, the ability to avoid moving entirely is typically a significant HPS increase. This includes not having to soak, having others spread so you don’t have to move, not dispelling priority targets and dropping pools of fire in the middle of your raid. These actions generally don’t help contribute to the success of your raid, but they will increase your personal HPS.
The other form of ignoring mechanics is choosing talents, cooldown usage and ability usage that gives you a net-HPS increase over alternatives at the detriment of providing your raid with the best chances at success. Some examples of this:
- Vectis as a Holy Priest; You can take Benediction which will trickle competitive HPS throughout the fight, or take Halo which can be cast to help cover Immunosuppression – one of the pain points when progressing on Vectis. Being able to contribute significant healing to removing the absorb is more benefit to keeping people alive than a small handful of renews ticking at that time.
- Zek’voz as a Holy priest; You can take Halo which would do decent healing but potentially break the crowd-control on adds, or you can take Benediction which doesn’t break the CC or require you to move away but may result in less overall healing.
Has an equal impact as most of the above points. While it’s important, even if you’re the most mechanically perfect healer in the world you will struggle to parse well unless some of the other aforementioned factors are also in your favour.
As a healer, you should always push yourself to perform optimally, so long as you understand that maximising your HPS isn’t the only factor to success. Working with your healing team on succeeding in an encounter, and utilising your individual strengths and weaknesses to push your raid to victory should always be your top priority.
Parsing well as a healer is something that sometimes happens as a happy accident, but should not be something you either measure yourself and others on or strive for during progression content. Parsing well is for farm-content when you can stack some of the key factors in your favour and get your healing team or raid on board to help you pad your numbers a bit more.
This does not mean you shouldn’t focus on personal performance and trying to improve your gameplay, but you need to do so with the encounter and raid’s goals in mind to be the most effective healer you can be.
Focusing on gear, talents, cooldown usage and traits that aim to just increase your personal HPS, while ignoring the requirements of the encounter can make you really toxic to play with.
Being a healer isn’t just about HPS, it’s about helping keep the raid alive through any means at your disposal.