Memory of Flash Concentration is a shiny new legendary power available to us in Shadowlands. Obtained from Grand Proctor Beryllia in Sanguine Depths, this legendary power can be crafted onto your Neck or Wrist. Equipping it causes casts of Flash Heal to grant you a short 20-second buff stacking up to 5 times that both reduces the cast time of Heal, and increases its healing. Flash Concentration changes how you prioritise casting your filler spells, placing an emphasis on Heal. When played well it can provide an immense amount of efficiency and HPS. When played poorly it can lead to lower HPS and mana starvation.
Heal gets big!
You don’t have time to read through that crazy Holy Priest dude’s thesis on how a basic legendary power functions. That’s fine, the main takeaways are:
- Casting Flash Heal gives you a stack of the Flash Concentration buff for 20-seconds, up to 5 stacks.
- Each cast of Flash Heal resets the duration of the buff to 20-seconds.
- Each cast of Heal does NOT remove or clear any stacks.
- Talent into Trail of Light, Surge of Light and socket the Resonant Words conduit.
- Flash Concentration makes Heal better to cast than Prayer of Healing, Renew, Flash Heal, Holy Nova and Power Word: Shield.
- Flash Concentration makes Smite our best DPS filler spell.
- It is still worth casting Prayer of Mending and Circle of Healing as normal
- You can build up 5 stacks and drink before you pull the boss.
- Go out of your way to ensure you don’t drop your 5 stacks of Flash Concentration.
If any of those don’t make sense or you want to read more, then dust off your reading glasses. It’s thesis time.
9.0.5 changed the duration of the Flash Concentration buff from 15s to 20s. This is a nice buff not only to the quality of life for this legendary, reducing the amount of Flash Heal casts required which also reduces the amount of mana spent on maintenance as well.
Each time you cast Flash Heal, you gain a stack of the Flash Concentration buff. This buff reduces the cast time of Heal and increases the healing it does for each stack you have. The buff will stack up to 5 times, so each time you cast Flash Heal it will add another stack until you reach 5. Casting Flash Heal will also refresh the duration of the buff to the full 20-seconds.
Now you have some stacks of Flash Concentration active, each Heal you cast benefits from it. Casting Heal will not remove a stack, or remove the buff at all. You can cast Heal as many times as you like and each one will benefit from all of the stacks you have active at the time of casting. Before you can use it though, you need to craft it!
Patch 9.1 Warning!
For Patch 9.1: Sanctum of Domination, Domination sockets were introduced on gear. One of these 5 sockets is on the Wrist slot which means you want to have Flash Concentration on your Neck for this patch. The below information does not apply to Patch 9.1. Craft it on your Neck!
To go with the theme of Shadowlands giving you choices you don’t really want to be forced into making, you first need to decide which slot it goes on. There’s a number of considerations that can be taken into account regarding which slot works best for you:
- What gives more stats? This question isn’t so much which of the two slots gives more stats, but which of the two slots in a higher item level gives more stats than their lower item level counterparts.
- What is your focus? If it’s killing the final boss in Mythic Raid then you ideally have the best gear possible for the hardest fight in the raid.
- Do you value Best In Slot? BiS once the raid is over is pointless to most people.
- Do you care about the next tier? Basing your slot decision purely on this tier is going to leave you in a weird situation next tier where you may not have the ideal slot but still feel you should have it.
- What is your legendary base availability? Depending on your realm, guild and content level you may have trouble accessing or affording the higher tier bases. Your cloth base being 500k on your realm while the jewellery base is only 20k is certainly a deciding factor for many people.
Overall, the short version is the impact on your performance your legendary slot has is very very minor. It will depend entirely on your situation and it will fluctuate between gear upgrades, encounters and tiers.
The difference is small enough it won’t matter. Craft it on your necklace in Patch 9.1, due to one of the Domination socket slots being wrists. Jewellery is great, they’re safe slots that let you customise a large chunk of secondary stats, and they also allow you to trade items in those slots to more classes than just other clothies.
Now you’ve chosen a base
by throwing your favourite dart at the gear-slot dartboard, you need to decide on your two secondary stats. Ideally you should choose stats that make the most sense for the content you’re participating in.
- Primarily raiding? Choose raid favoured secondaries (Mastery/Crit/Vers).
- Primarily doing Mythic+? You guessed it, choose mythic+ favoured secondaries (Crit/Haste/Vers).
- Doing a bit of both? Unsurprisingly, secondaries that are good for both raid & Mythic+ (Crit/Vers).
There really isn’t much to it that differs from our regular toolkit though, just two of talent changes that enhance Heal some more. If you want to read a more in-depth explanation of how some of our talents work, check out the Holy Priest Compendium. Below are the talents that should usually be taken with Flash Concentration, regardless of your content type (view talent calculator). The level 45 and 50 talents are more content-specific.
Trail of Light is the first talent change you should make.
This talent can be a bit tricky to explain in a coherent way, so I won’t go too in-depth on how it works. Basically, when you Heal or Flash Heal a target, the last person you cast Heal or Flash Heal on before them gets a Trail of Light heal for 35% of the amount. Examples:
- You Heal your tank ɨʟʟɨɖǟռ for 10,000.
- You Heal your hunter friend légőláś, who is standing in fire, for 10,000
- ɨʟʟɨɖǟռ gets a Trail of Light heal for 3,500
- You Heal your hunter friend légőláś, who is still standing in fire, for 10,000
- ɨʟʟɨɖǟռ again gets a Trail of Light for 3,500
- You Heal the mage, who just cauterized because they didn’t want to move away from their rune of power, for 10,000
- légőláś gets a Trail of Light heal for 3,500 (which is good as he’s still in the fire??)
As you can see, the ideal play is to keep moving your Heal and Flash Heal targets around to the people most injured or in danger of death. Trail of Light will then provide additional healing to the previous person you healed, helping top them up.
Prior to Shadowlands, Surge of Light (SoL) hasn’t really been used in raid since Emerald Nightmare in Legion. Anyone who has played Holy Priest in Mythic+ though should be familiar with the free, instant-cast heal procs it grants you when you cast healing spells.
Surge of Light is vital to helping sustain your Flash Concentration stacks without taxing your mana. Surge of Light lasts for 20-seconds so you can get away with essentially ignoring you have this talent entirely if you want to keep things simple. Just cast Flash Heal whenever you need to refresh your Flash Concentration buff.
For those wanting to min/max it a little more or understand how it works a bit deeper; Surge of Light has a percentage chance to proc when you cast specific spells. Yes, it’s that old it still has a percentage chance and isn’t ppm (procs per minute) or rppm (real ppm). Due to being a percentage chance to proc instead of the more common RPPM system, it only has a chance to proc from a very specific whitelist of spells:
|Circle of Healing||Binding Heal 🤢|
|Desperate Prayer||Flash Heal|
|Divine Star||Prayer of Healing|
|Holy Word: Sanctify||Smite|
|Holy Word: Serenity|
|Prayer of Mending|
As you can see, it’s not all spells we use but it’s most of them. The most notable here is Smite. Surge of Light effectively gives Smite priority over all of your other damage spells due to Smite‘s ability to proc it. This doesn’t mean you never cast Shadow Word: Pain or Holy Fire, especially in Mythic+.
DPS while conserving mana!
Any fight you’re taxed for mana you should consider focusing on Smite as your downtime/damage filler.
Surge of Light can have up to 2 stacks. This means you not only should have a way to easily track how long Surge has left, but also how many stacks you have. Getting another stack while you already have 2 effectively causes you to lose a potential free Flash Heal. Casting Flash Heal on 2 stacks whenever possible is ideal to maximise your overall HPM throughout a fight. You can even push this a bit further and use your Surge of Light stacks while repositioning to allow you to heal on the move.
Avoid wasted procs!
I know I said there were only two talent changes to this "build" but for the sake of completeness, it’s worth mentioning Resonant Words. Resonant Words is the best potency conduit available to Holy Priest regardless of your legendary choice. So you’re running it anyway, right? Right.
Resonant Words is worth mentioning again because we are already juicing up Heal with Flash Concentration and Trail of Light. This makes Resonant Words even stronger. There isn’t much to this conduit, most of its benefit is largely passive. There are however some small HPS gains to be had by
Maximise Resonant Words usage!
This is the part most of you will be interested in.
Build up 5 stacks of Flash Concentration pre-pull, then drink back to full mana. You can do this well before the pull and just cast Flash Heal every 17-seconds to keep the stacks rolling. Do this alongside your normal pre-pull ritual of getting Prayer of Mending stacked on tanks.
You want to go out of your way to ensure you don’t drop your 5 stacks of Flash Concentration. You do this by casting Flash Heal before the buff expires. Losing this buff multiple times a fight and each time having to cast 5 more Flash Heals to get it back up each time will really hurt your mana efficiency and HPS.
- Surge of Light has a 20-second duration, meaning whenever it procs you can use that proc for your next refresh without needing to panic that it will expire and you need to cast it early.
- If you get a second Surge of Light proc granting you 2 stacks, you can immediately Flash Heal to refresh Flash Concentration and still have your remaining Surge stack ready in 20-seconds time for your next refresh. This is thanks to the 20-second duration on Surge. There is no point sitting on 2 stacks of Surge as any successive procs will not grant any additional stacks.
- Some good luck with Surge of Light procs and you can chain this for a while, getting free Flash Heals and buff refreshes all while being on the move.
- Surge of Light procs heal immediately. This means you can refresh as late as 0.1 seconds left and still not lose your Flash Concentration buff. That said, I wouldn’t leave it that late if possible – anywhere around 1-second to go is the latest I would try to refresh it with a Surge proc to avoid the risk of dropping your stacks.
Prioritise Heal and Smite. For the last 2 expansions, we have had a variety of playstyles. Due to how Holy Priest works with Holy Words, our core playstyle revolves around regularly casting these highly efficient, high HPS holy words, then filling the gaps between them with "fillers" which work toward getting them back off cooldown as soon as possible.
Holy Priest fillers we usually cast without Flash Concentration are shown below.
- Flash Heal – Fast but mana inefficient single target heal for saving lives.
- Heal – Slower but more mana efficient single-target heal for topping people up.
- Prayer of Healing – Slow and reasonably mana efficient high HPS AoE heal.
- Smite – Doesn’t actually do any healing but it makes you feel like you’re helping without spending much mana.
- Shadow Word: Pain – Again no healing benefit but you can spend very little mana for some added DPS.
Holy Priest fillers with Flash Concentration buffing us at the full 5-stacks are simplified:
- Flash Heal – A spell to refresh your Flash Concentration buff before it expires every 20-seconds
- Heal – Fast and mana efficient single-target heal for saving lives.
- Heal – Fast and mana efficient single-target heal for topping people up.
- Heal – Fast and high HPS heal for healing your group.
- Smite – Still doesn’t do any healing but saves you mana through Surge of Light procs.
One thing that should immediately stand out to you, the fillers you should be casting are simplified. Flash Concentration really turns Heal into a filler powerhouse. Heal becomes stronger than all the other options in terms of terms of both HPS (throughput) and HPM (efficiency). Smite also supersedes other DPS options in terms of pure healing output due to its synergy with Surge of Light.
Resonant Words procs after casting any of your holy words. While this will primarily be Holy Word: Serenity and Holy Word: Sanctify in raid, it will also proc from Holy Word: Chastise and Holy Word: Salvation. It is worth getting a Heal cast off between your holy word casts where possible. If you have to move and people need the healing, go ahead and use your instant casts to help save a life, but where possible try to get at least one Heal cast off before casting another holy word.
As always, one of the most common mistakes we see a Holy Priest make when they’re performing poorly is neglecting regular usage of our short-cooldown spells. The following should be cast as often as they will do healing, which should be nearly on cooldown! This is extremely important for both our HPS as well as our mana efficiency.
- Holy Word: Sanctify
- Holy Word: Serenity
- Prayer of Mending
- Circle of Healing
- Halo/Divine Star (if talented)
Check out either of the guides below for more specifics on how to optimise your rotation both with or without Flash Concentration. As a nice bonus, the Icy Veins one now has a tickbox you can select for Flash Concentration which will customise the casting priority for you.
As an added bonus, the Icy Veins guide has a toggle to select that you're using Flash Concentration and will adjust the rotation accordingly.
Warning: Math. It’s Napkin Math though which is Math’s less intimidating cousin. I’ll walk you through it.
The main filler comparison for a raiding environment that is relevant is Prayer of Healing. Prayer of Healing is the main filler spell for raid healing and usually does the most healing out of all your filler casts, when not using Flash Concentration. So how does this super-buffed Heal compare to Prayer of Healing and when, if at all, should you be casting Prayer of Healing when wearing Flash Concentration?
Below is some napkin math comparing the two in a few different scenarios.
This isn’t a complete comparison as there are some more variables at play in a typical encounter but this is adequate for the purposes of answering our question above.
SP% is Spellpower, which is the underlying value all spells multiply against your intellect to get their healing amount. For example, 100% Spellpower coefficient with 500 Intellect would heal for 500.
We can see that without Resonant Words, casting Heal overtakes Prayer of Healing with healing done per second (Total SP% /sec) at 4 stacks of Flash Concentration (279% vs 272%). With 5 stacks of Flash Concentration, Heal is much further ahead (320% vs 272%). So using this simple comparison, at 5 stacks of Flash Concentration, it is always more raw HPS to be casting Heal rather than casting Prayer of Healing. Obviously then factoring in Resonant Words procs, Heal pushes even further ahead.
Now looking at mana usage, Heal is immediately more efficient than Prayer of Healing even at 0 stacks of Flash Concentration (0.13% vs 0.10%). This shouldn’t really come as a surprise to anyone, as Heal has always been touted as the mana efficient filler.
Our final comparison from this table is the HPS (Prayer Circle SP% /sec) during a proc of the Prayer Circle talent. This favours Prayer of Healing over Heal (320% vs 354%). This isn’t a big surprise either, as a 25% reduction in cast time was bound to really help Prayer of Healing’s case. The counter-point to Prayer Circle is that this increased HPS is only during the 8-second window after casting Circle of Healing. There is then a window after that where this talent is not active and the HPS drops back to 272%. Meanwhile, Heal with Flash Concentration keeps a steady and reliable HPS amount constantly while being much more mana efficient.
As a final note on this table; It also demonstrates really well just how important it is to keep your Flash Concentration stacks up. Dropping them hurts not only the HPS but also the HPM of your Heal casts.
For anyone looking to make weak auras or wanting spell IDs for adding to other tracking addons:
- Flash Concentration buff – 336267 (stacks to 5)
- Surge of Light buff – 114255 (stacks to 2)
- Resonant Words buff – 337948
- Trail of Light heal – 234946 (there is no buff to track this)
Trail of Light Side-Note
It’s a common request to display the Trail of Light target on your frames. To do this you would have to track the last two people healed by Heal or Flash Heal. The reason for this is if you target the most recent person, the previous one will be the one getting Trail of Light. If you know of someone who has put the time into implementing this as a weakaura or addon please let me know and add it to the resources!
Below is a Flash Concentration tracker weak aura to get you started.
So there you have it, in 10,000 words or less, why you should change 2 talents and press Heal a lot when you have Flash Concentration equipped.
Best of luck with your new legendary and try not to get too frustrated at your stacks dropping off. 😅
More questions? Have logs of you carrying the healing, or failing miserably with Flash Concentration that you want to share? Drop by #holy on Discord.